Fallout - New Vegas

Fallout - New Vegas

Cheat Codes:
------------
Submitted  by: David K.

Cheat List:
-----------
The cheats for Fallout: New Vegas are the same as Fallout 3. To bring up the
cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat
listed below on the left for the corresponding result on the right.

Code                        Effect
---------------------------------------------------------------------------- 
addspecialpoints X        - Add indicated amount of Special Points (X=amount)
addtagskills X            - Adds indicated amount of Tag Skill Points (X=amount)
advlevel                  - Level up your character one level
GetQuestCompleted         - Complete current quest
getXPfornextlevel         - Gain one level
help                      - List all console commands
modpca Y X                - Add indicated amount of points to your S.P.E.C.I.A.L.
                            stats (Y = stat type, X = amount)
modpcs Y X                - Add indicated amount of points to your skills
                            (Y = stat type, X = amount)
player.setlevel X         - Set player level (X = level)
player.additem 000000F X  - Get indicated amount of caps (X = amount)
removefromallfactions     - Remove player from all factions
rewardKarma X             - Add indicated amount of Karma Points (X = amount)
setpccanusepowerarmor X   - Toggle Power Armor use (X = 0 or 1)
setspecialpoints X        - Set Special Points (X = amount) (hint: 1-10)
settagskills X            - Sets Tag Skill Points (X = amount)
tcl                       - No clipping mode
tmm1                      - All mapmarkers
tdt                       - Toggle debug display
tlv                       - Toggle leaves
tgm                       - God mode
ShowBarberMenu            - Change all hair options
ShowPlasticSurgeonMenu    - Change all face options ShowPlasticSurgeonMenu
player.placeatme 69EE6    - Spawn ammo item box
player.placeatme 69EE7    - Spawn armor item box
player.placeatme 69EE8    - Spawn books item box
player.placeatme 69EE9    - Spawn misc item box
player.placeatme 69EEA    - Spawn potions item box
player.placeatme 8F7B9    - Spawn weapons item box
player.additem 001465A6 1 - Debug MegaPistol
activate                  - Open door without unlocking
player.reset health       - Restore health and limb health
tcg                       - Debug-like filter
tg                        - Toggles grass


Achievement/Trophy Hint: Snow Globes:
-------------------------------------
The Globe Trotter Achievement / Trophy requires you to collect seven Snow
Globes in New Vegas. Here are the locations of all seven:

-=Mt. Charleston Snow Globe=-
Jacobstown / In the lodge, search the entrance and reception area. This Snow
Globe is sitting on a curved desk by some terminals.

-=Mormon Fort=-
Old Mormon Fort / Julie Farkas has an office inside a tower at the fort.
The Snow Globe is on top of a bookcase here.

-=Test Site=-
Lucky 38 Casino / Head to the cocktail lounge and look for the cash register.
It's across from the entrance. The Snow Globe is behind the register.

-=The Strip=-
Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off
of the table between the two beds.

-=Nellis AFB=-
Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's
on a table in the corner under a mural.

-=Hoover Dam=-
Hoover Dam / Search the visitor center for a terminal near two curved desks.
The Snow Globe can be found on a desk here.

-=Goodsprings=-
Goodsprings Cemetery / Near the water tower is a patch of upturned soil by
a small, rectangular grave marker. The Snow Globe is sitting in front of
the marker.


Free and Unlimited Caps, Items and More:
----------------------------------------
Like Fallout 3, you can use this trading exploit to earn essentially infinite
amounts of caps, items, repairs and ammunition. Here's how:

1.Find any shop-based trader and sell him any stuff in your inventory that you
  don't need and complete the transaction. This will boost the amount of money
  he has.
2.Find something in your inventory that you have two of or something that you
  and the shop keeper both have. Sell an item or two to the trader so he has
  two of them.
3.Check that the two identical items are of different values once they are in
  the trader's inventory. The bigger the difference in value, the better.
4.Now buy the cheaper of the two identical items and complete the transaction,
  but do not leave the trade session. Look for the item in your inventory.
  The item should have gone up in value dramatically and should be 100%
  repaired, even though when you sold the item initially it wasn't! If it
  isn't 100% repaired for whatever reason, sell the item back to him anyway
  and repeat steps 3-4, trying a different item if necessary.
5.Now you will be able to sell the same item for a high price and buy it back
  at a low price until you have drained his money completely. If you want, you
  can hold onto the item as it will be fully repaired -- simply keep it on the
  final round which will leave him with a small amount of money. Either sell
  the item back to him again once he is out of money, or if you are keeping it,
  sell him something else of high value and he will owe you that amount. The
  transaction price will go dim and remain at whatever amount of money he has
  left.
6.Search through the trader's inventory and find stuff you need. Stimpaks,
  ammo, miscellaneous item, weapons and armor are all fair game. Eventually,
  the transaction price will light up again and you may owe him a few caps
  depending on how much of his stuff you added to the deal. Complete the
  transaction.
7.If you wait three days he will have new stock and around 650 caps. The
  longer you wait, the more robust his inventory will become and the more
  caps he'll have for you to take when you're ready to do this all over again.
Note: Be sure to save while using this method since the game is prone to
crashing during the transaction.


Easter Egg: Aunt Beru and Uncle Owen from Star Wars?:
-----------------------------------------------------
A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be
found within the town of Nipton out front of a burned down building (Moisture
Farm?). It's a short walk to the right of the town hall's front entrance.


Infinite XP:
------------
You'll need to have a speech skill level of 50 or higher before attempting this
trick. Approach Old Ben who sits by a fire near the King headquarters in Freeside.
Persuade him to escort you to the local bar. For beating the Speech Challenge
you'll get 61 XP. Follow him back to the bar and let him sit down. Speak to him
again and you can do the Speech Challenge infinitely for unlimited XP.


Unlimited experience:
---------------------
Note: This requires at least a 35 Medicine skill. Once your character gains
access to the main strip, find Victor outside the Lucky 38 casino. He will tell
you that Mr. House wants to meet you. Follow him inside and go up the elevator.
Speak with Mr. House (the giant television face that looks like Howard Hughes).
Find the dialogue choice pertaining to needing to ask him a few questions. Then,
ask "Who exactly are you, Mr. House?", then select "You appear to be a computer,
not a man". After that, select the Medicine skill check response, "The lifespan
you're claiming is impossible, except for ghouls and super mutants." After that,
you will be awarded 35 experience points (or 39 experience points if you have
the Swift Learner perk). You can repeat this as many times as desired.


Easy experience points:
-----------------------
Gamble in a casino and play roulette. No matter if you win or lose, you will
gain 100 experience points.


Easter Egg: Indiana Jones Reference:
------------------------------------
If you head south on the road out of Goodsprings (about 100 yds) you will come
across a refrigerator at the base of a hill with a skeleton inside. On the
skeletons head? A fedora. This is a reference to the latest (lamest?) Indiana
Jones movie The Kingdom of the Crystal Skull.


Kill Without Gaining Infamy:
----------------------------
You need an anti-material rifle with incendiary ammo for this cheat. Equip your
rifle and change the ammo type to incendiary. Use VATS on a target and quit the
VATS after targeting. Now the target is on fire without you gaining infamy or
agroing anyone. You may use this trick several times on stronger targets.
Note: This cheat worked before later updates; it may be patched.


Infinite Magazines:
-------------------
In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort.
Choose the dialogue option to help them get medical supplies. Click through the
dialogue options to hear one that tells you that she just got a shipment of
magazines. After all this you will need to choose the option "I have some medical
supplies to drop off." There are three options; choose the Rad-Away as this is
the easiest one of the three to find. You only need to leave one thing if you
don't care about fame. Every time you give them something you will gain more
fame. After you give them the supplies choose the option "I'd like to buy medical
supplies." There are a few aid supplies here that you can get if you want although
they will not regenerate. In the supply list you can find the Magazines. Buy up
what you want and then exit. After that, choose the option to give med supplies
again. This time you need not give them anything just choose the "Never mind"
option. Go back to "Buy medical supplies" and you can repeat teh process for
more magazines. You can do it infinitely as long as you choose to drop off
supplies first. You can even come back to at a later time.

Here are the magazines you can score:
Fix-in' Things      - Repair +10
Lad's Life          - Survival +10
Meeting People      - Speech +10
Programmer's Digest - Science +10
Salesman Weekly     - Barter +10
Today's Physician   - Medical -10


Deckard's Gun from Blade Runner:
--------------------------------
The store in Novac has "That Gun," a gun that resembles Deckard's Gun from
Blade Runner. This is also the name of a gun in previous Fallout games.


Don't Get Caught Stealing:
--------------------------
1.You have to be somewhere where there is a spot out of the line of sight of
  all the surounding NPC's.
2.Figure out a good spot to hide in and save your game.
3.Click the right stick while you have selected the item you want to steal,
  but do not press the A button to steal it.
4.This will allow you to safely carry the item to your designated hiding spot.
5.Now crouch and when it says [HIDDEN] you can steal it without losing reputation,
  or having an NPC attack you.

You may lose karma so try it once to make sure you won't have an undesired karma
effect. A great place for this trick would be the Van Graff energy weapon shop.
You can do this with any of the items on the counter and there is a hiding spot
on the back side of the room.Enjoy!


Fun with Fisto the Sexbot:
--------------------------
In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return
in Fallout: New Vegas as a sexbot that you must find for the quest "Wang Dang
Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you
release him from his tube, he gives you the option to test him out.
After completing the side quest to find a sex robot for the silver rush Fisto will
make his way to the Silver Rush Casino. Inside next to the roulette table when you
speak to him he'll offer his services but if you reply "No thanks" it will give
you ten caps. This can provide an unlimited supply of caps if you're willing to
activate the chat over and over again.


Easy Outstanding Orator achievement or trophy:
----------------------------------------------
When your Speech is at 40, go to Camp Golf, by Lake Las Vegas. Accept the quest
from the sergeant. Agree to O'Hanran's method and convince everyone, with Mags
being the last. After convincing Mags to play nice, accept her method and go to
the gun range. Help them with their guns (45 skill required), and wait for them
to start walking back to their tent. Talk to Razz and ask about squadmates. The
speech challenge should still be there. You can easily unlock the "Outstanding
Orator" achievement or trophy, as well as experience points in increments of 40.
When you are done, talk to the sergeant to complete the quest or talk to O'Hanran
and ask about the squad. Note: You have the option of helping them with explosives
after the guns.


Monorail entry:
---------------
In Camp McCarran where the monorail directly to the strip is located, you can gain
entry to the monorail. Take the long way around and stay as close to the vending
machines as possible. Follow the wall around the back way. Make sure the other
soldier has his back to you. Crouch and sneak up to this soldier. You may hear the
phrase indicating that if you get any closer they will have to shoot you. However,
as long as you remain hidden, it may flash "Detected" briefly for a few times. As
soon as you are close enough to the door, you can go through it and take a monorail
directly to the strip. This may require a few attempts. Be careful when returning
to the monorail from the strip. You will probably be shot. However as soon as you
enter the monorail it resets, and you can again ride it back to the strip. By using
this trick you can bypass many annoyances and quests, and can skip directly to
meeting Mr. House and finding the person who shot you.


Enemies catch on fire without firing weapon:
--------------------------------------------
Use the .50 machine gun incendiary ammunition on the anti-materiel rifle. Target an
enemy with V.A.T.S. The enemy will catch on fire, even if you do not fire the weapon.


Free Infinite XP:
-----------------
A character named Old Ben sits by a fire near The King headquarters in Freeside. If
your Speech skill is at least 50 you can persuade him to help the local bar. Once you
pass the Speech challenge you’ll get 61 XP. Follow him back to the bar and wait for
him to sit down. You can complete the Speech challenge again and again for 61 XP each
time.


Skipping directly to the strip:
-------------------------------
In Camp McCarran, you can gain entry to the monorail that goes directly to the strip.
Take the long way around, and stay as close to the vending machines as possible.
Follow the wall around the back way. Make sure the other soldier has his back to you.
Crouch and sneak up to this soldier. You may hear the phrase indicating that if you
get any closer, they will have to shoot you. However, as long as you remain hidden,
it should only flash "Detected" briefly a few times. As soon as you are close enough
to the door, you can go through it and take a monorail directly to the strip. This
may require a few attempts. Be careful when returning to the monorail from the strip,
as you will probably be shot. However, as soon as you enter the monorail, it resets,
and you can again ride it back to the strip again. By using this glitch, you can
bypass many annoyances and quests, and skip directly to meeting Mr. House and finding
the person who shot you.


Euclid's C-Finder location:
---------------------------
You can locate the field "gun" for the ARCHIMEDES weapon by entering the Freeside's
East Gate and locating the two children chasing each other (not chasing the mutated
rat) during daylight. Talk to the one possessing what appears to be a toy gun. You
can purchase the gun for 1,000 caps or 20 caps with Barter at level 45 or greater.
To use the weapon you must supply the power to ARCHIMEDES II during the "That Lucky
Old Sun" mission.


Stealing:
---------
When you want to steal something and it is in the owner's direct line of sight,
use the Grab function and drag it around a corner. Use sneak to make sure that you
are now hidden from their view. You can now steal the object without fear of
retaliation. You will still lose karma but they will not try to kill you.


Unlimited experience:
---------------------
This trick yields unlimited experience, Stimpacks and doctor's bags. Get access
to Helios One Power Station and have the quest "That Lucky Old Sun". When you have
the option to choose how to reroute the power, select to do full region (emergency
output level). Go out and re-aim the solar array panels, then return to Ignacio.
Tell him you overpowered the station. He will reward you with 350 experience points,
three Stimpacks, and two doctor's bags. The option will remain in place allowing
you to do this repeatedly as many times as desired.


Thump-Thump location:
---------------------
Thump-Thump is found in the location where all the ants are found, underneath the
solar panels when you help the Boomers. It is a grenade launcher.


Change Music:
-------------
On the Zombies map Five, approach the red telephones and hit the button prompted
to change the background music to "Don't Back Down" by Eminem. There are 3 red
telephones in all: One by the Quick Revive machine, another on the second floor
in the center of the room and a 3rd one is in the room with the Pack-A-Punch
machine.

If you shoot the mannequin heads in Nuketown you'll hear "Sympathy for the Devil"
by the Rolling Stones.

In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located
throughout the map. The first is by the stairs when you start the level. The
second is in the "boiler room." The third is in the "dressing room." Hit the
prompt when next to the piece and your character will say a line about the meteor
-- when all 3 pieces have been found, "115" by Elena Siegman will play.

Also, on "Kino Der Toten," in the first room upstairs from where you start, there
are 5 pictures on the right. Four of them are the characters you play as and one
is blacked-out. You can examines these to hear your character say something about
each one.


Free repairs:
-------------
By using this method, it is possible to repair any and all items to the player's
current repair level without using any of you caps. To do this you, need the
Confirmed Bachelor perk and enough caps to cover the repair cost of the item.
When you arrive at the Mohave Outpost to get the pardon for the new sheriff of
Primm, during the conversation with Major Knight a Confirmed Bachelor speech
option is available. Select it, and whenever you do repairs through him, the
item gets repaired to your repair level but the caps do not get deducted from
your stockpile. This can be very useful when combined with any unlimited caps
trick, and results in your player having all items at 100% condition (even
things like the Fat Man, where replacement parts are difficult to find).


How to find The most power full weapon of this game:
----------------------------------------------------
Submitted by: Mazid
Email: mazidurrahman07@gmail.com

Search the map&find a place Called Crashed Vertibird.It was South Side of the map.
U will find some robot Enemy In their&Also U Will find A destroyed Helicopter.
Go&Search the helicopter U will find A Long type of weapon.
It Called Telsa-BeatonPrototype. It was cause 165.dam&Its ammo is EC Pack. It was
one of the most power full weapon of this game. If more help E-mail me.


How to find hidden Allies or friends:
-------------------------------------
Submitted by: Mazid
Email: mazidurrahman07@gmail.com

In this game Some people Can travel with you help u Various ways they can be find.
Here are the allies names&their place:

ED-E = At the Primm(In entrance of Primm u see a dead post man in his left hand
       their is a door open it up to a table their is a broken robot repair it to
       get ED-E)
Lily = At the Jacobstown.(She wearing a sunglass&a flower hat in her head)
Raul = At the Black Mountain. (up of the mountain)
Cass = At the Mojav Outpost. (In the Bar)
Boone= At the Novac. (In his motel room or in the nearby toyshop)
Rex  = At the Strip North Gate. (In the Kings School of impersonation)
Mich = At the 188 trading post.

Go to this places&talk with this peoples to give you their perks.
But remember you can travel with two of them per time. If any help e-mail me.


Really Easy Caps from Gun Runners:
----------------------------------
The Gun Runners store on the east side of New Vegas has a locked fence and several
guard blocking the entrance to the "factory." Pick the lock and the Gun Runners
will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting
Rifles and Combat Helmets. All of these items are worth money, and each Gun runner
has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find
more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner
shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait
for three in-game days and return to the area to find the Gun Runners have respawned
and are ripe for the "harvest."


Dino Figurine Souvenir Easter Egg:
----------------------------------
The store owner says that he 'might' have an extra Dino figurine souveneer. Upon
opening the back door (With a slight karma hit), you will find too many dino figurines
(and those bomb souveneers, too)to count. You can take as many as you want with no
karma deduction. He also has about 40-ish more in his house. Not much of an easter
egg, but it is a funny joke.


Win Big at Caravan:
-------------------
You can stack the deck in your favor to win at Caravan virtually every time. A
Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find
on dead bodies -- so you need to choose those that will get you between 22 and 26
consistently while also giving you defensive cards to use against your opponent.
Here's a great setup. Take these cards with you:

10s
9s
8s
7s
6s
Kings
Jacks
Aces
2 Jokers

Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your
opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace
of Spades and Joker will remove all spades from the table). Kings will double
whatever they are placed on. Optimally, 6+K+K = 24.

Here's how to play to win: To open, lay down your highest or lowest cards first to
start the 'base' of your caravan. 10+9+8=27 so don't use this combination.
6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to
make 22). But every play between is a winner. As stated above, 6+K+K=24 is also
a winner. Using this strategy, you are virtually guaranteed to win each hand of
caravan, no matter how high your luck!

You can accumulate nearly unlimited items and caps by playing Caravan. Seek out
vendors with lots of cash and items. Buy all the items you can afford off them,
then challenge them to a few games of Caravan and win back all your money!


Steal All 37 Gold Bars In "Dead Money" (DLC):
---------------------------------------------
Note: You will need a few C4 and a Detonator for this exploit. In the final part
of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each
gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use
this exploit. Enter the vault and the door will seal behind you. Take everything
in the room that you want to including the 36 gold bars on the table to your right
and the 1 gold bar on the overseers desk. Deactivate the security system and
activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the
file that shows up after you read it. Elijah will appear on the monitor, convince
him to meet you in the vault. When the conversation ends leave the room immediately
(it unlocks), and walk to the far right stairway. A blue force field will appear
blocking your path, lay your C4 at the bottom of those stairs and then press your
body against the blue force field in the doorway. When Elijah finishes speaking,
for some reason you and he switch places. (You'll see what I mean) Make sure he
is on or very near your C4. Detonate and leave the way you came. Congratulations
you now have 37 Gold Bars worth a total of 389.943 Caps.


How to find Golden Boxing Gloves:
---------------------------------
Submitted by: Noor-A-Alam

Location: Lucky 38 Casino
You can find the Golden Boxing Gloves on the Casino floor at the Lucky 38 Casino.
It will be at the VIP Bar above the Cashier room which is on the left side of the
Casino when you enter.


Thump-Thump location:
---------------------
Thump-Thump is found in the location where all the ants are found, underneath
the solar panels when you help the Boomers. It is a grenade launcher.


Unlimited experience:
---------------------
This trick yields unlimited experience, Stimpacks and doctor's bags. Get access
to Helios One Power Station and have the quest "That Lucky Old Sun". When you have
the option to choose how to reroute the power, select to do full region (emergency
output level). Go out and re-aim the solar array panels, then return to Ignacio.
Tell him you overpowered the station. He will reward you with 350 experience points,
three Stimpacks, and two doctor's bags. The option will remain in place allowing you
to do this repeatedly as many times as desired.


Unlimited experience:
---------------------
Upon meeting Mr. House the first time, in "The House Always Wins, I" mission, he
will ask you to get his chip. If you have 50 Barter when he tells you the deal is
1,000 caps, refuse it. Keep refusing his offers after bartering until he tells
you to come back. After you talk to him again, select the following choices:
"Tell me your terms again?", then the Barter 50 choice "The chip is worth far
more than that", then "Still not interested", and repeat.


Chinese Stealth Armor location:
-------------------------------
In Hoover Dam, go into the offices. In the offices, there is a room somewhere with
radiation signs around it. In the room are barrels of goo. To the left is a stack
of crates. One of the crates contains the armor. There are two sets, so you can make
repairs.


Easy experience points:
-----------------------
You must have good Speech skill for this trick. At Camp McCarran, talk to Angela
Williams, in the science lab. Choose the "I have some questions for you." followed
by the, "What's your role here?" option. After she answers, choose the "What do you
think of Dr. Hildren?" option. After she answers, choose "[Speech 25] He seemed
focused on results. Maybe not so much on people." You will get 28 experience points
each time you do this, and it can be repeated.


How can U finish FNV esily:
---------------------------
Submitted by: Mazid
Email: mazidurrahman07@gmail.com

In FNV U can finish the game in Five ways:
Here are The ways which can help U finish FalloutNV:
MR.House                    =at Lucky38.
CesearLegeion               =at Caserslegeioncamp.
NorthCaliforniaRepablic(NCR)=BY working progress with NCR.
Yes;man                     =After killing mr.House&Workwith Yes;man.
Brotherhoodofsteel          =At Hidden Bunker.


How to repair weapons esaily:
-----------------------------
Submitted by: Mazid
Email: mazidurrahman07@gmail.com

Naurally you can repair your on equipment on the fly IF you have a duplicate piece to
salvage for parts, this is great but often difficult when you have some hard to find,
or rare, weapons/armor.

You can also use a workbench, with the necessary ingredients to make a 'weapon repair
kit' but this only covers your weapons.

Finally, early on in the game there is only one person or vendor NPC that I have found
who can repair any of your equipment up to a point; Old Lady Gibson at the Gibson
Scrapyard, her skill is at level 65. You can find the scrapyard due east of Goodsprings
or just north of Novac.

If your having trouble locating it just go south out of Goodspring into Primm, there
you can locate ED-E the droid and a quest will activate directing you to the scrapyard
in order to enable ED-E as a companion.


Benny's suit and Maria:
-----------------------
When you finally get the chance to choose how Benny dies kill him yourself, after you
kill him you can loot his body and get his suit and a custom 9mm. The suit adds 5+ to
your speech and barter skills, and Maria the 9mm does 13 damage, but you can sell it
for 1000 caps.


Replenish ammunition:
---------------------
In the unpatched version of the game, wait in front of the gun runners for two to
three days. The ammo, upgrades, and almost everything else will be restocked. This
also works at Van Graffs. The items and amounts seem to be random.


Achievements:
-------------
Submitted by: Mazid
Email: MMazid07@gmail.com

Complete one of this to get this achievements points:

New Kid - 10                     : Reach 10th level.
Up and Comer - 20                : Reach 20th level.
The Boss - 30                    : Reach 30th level.
Ol' Buddy Ol' Pal  10            : Recruit any companion.
The Whole Gang's Here  25        : Recruit all companions.
Crafty  15                       : Craft 20 items.
Mod Machine  15                  : Install 20 weapon mods.
Walker of the Mojave  10         : Discover 50 locations.
Master of the Mojave  25         : Discover 125 locations.
Globe Trotter  25                : Discover all snow globes.
You Run Barter Town 15           : Sell 10,000 caps worth of goods.
Blast Mastery  15                : Cause 10,000 damage with Energy Weapons.
Love the Bomb  15                : Cause 10,000 damage with Explosives.
Lead Dealer  15                  : Cause 10,000 damage with Guns.
No Tumbler Fumbler  15           : Pick 25 locks.
Stim-ply Amazing  15             : Heal 10,000 points of damage with Stimpaks.
New Vegas Samurai  15            : Cause 10,000 damage with Melee Weapons.
Jury Rigger  15                  : Repair 30 items.
Hack the Mojave  15              : Hack 25 terminals.
Artful Pocketer  15              : Pick 50 pockets.
Outstanding Orator  15           : Make 50 Speech challenges.
Desert Survivalist  15           : Heal 10,000 points of damage with food.
Old-Tyme Brawler  15             : Cause 10,000 damage with Unarmed weapons.
Know When to Fold Them  10       : Win 3 games of Caravan.
One Armed Bandit  10             : Play 10 spins of Slots.
Little Wheel  10                 : Play 10 spins of Roulette.
Double Down  10                  : Play 10 hands of Blackjack.
Caravan Master  30               : Win 30 games of Caravan.
The Courier Who Broke the Bank 30: Get banned from all the Strip's casinos.
Hardcore  100                    : Play the game from start to finish in Hardcore Mode.
Ain't That a Kick in the Head  10: Complete Ain't That a Kick in the Head.
They Went That-a-Way  25         : Complete They Went That-a-Way.
Ring-a-Ding-Ding  25             : Complete Ring-a-Ding-Ding.
The House Always Wins  30        : Complete The House Always Wins.
For the Republic  30             : Complete For the Republic.
Render Unto Caesar  30           : Complete Render Unto Caesar.
Wild Card  30                    : Complete Wild Card.
All or Nothing  15               : Complete All or Nothing.
Veni, Vidi, Vici  15             : Complete Veni, Vidi, Vici.
Eureka!  15                      : Complete Eureka!
No Gods, No Masters  15          : Complete No Gods, No Masters.
Come Fly With Me  20             : Complete Come Fly With Me.
Talent Pool  20                  : Complete Talent Pool.
Return to Sender  20             : Complete Return to Sender.
Arizona Killer  20               : Complete Arizona Killer.
You'll Know It When It Happens 20: Complete You'll Know It When It Happens.
G.I. Blues  20                   : Complete G.I. Blues.
That Lucky Old Sun  20           : Complete That Lucky Old Sun.
Volare!  20                      : Complete Volare!
The Legend of the Star  20       : Complete The Legend of the Star.


Replenish ammunition:
---------------------
In the unpatched version of the game, wait in front of the gun runners for two
to three days. The ammo, upgrades, and almost everything else will be restocked.
This also works at Van Graffs. The items and amounts seem to be random.


Really Easy Caps from Gun Runners:
----------------------------------
The Gun Runners store on the east side of New Vegas has a locked fence and several
guard blocking the entrance to the "factory." Pick the lock and the Gun Runners
will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting
Rifles and Combat Helmets. All of these items are worth money, and each Gun runner
has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find
more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun
Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away,
wait for three in-game days and return to the area to find the Gun Runners have
respawned and are ripe for the "harvest."


Win Big at Caravan:
-------------------
You can stack the deck in your favor to win at Caravan virtually every time. A
Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find
on dead bodies -- so you need to choose those that will get you between 22 and 26
consistently while also giving you defensive cards to use against your opponent.

Here's a great setup. Take these cards with you:

10s
9s
8s
7s
6s
Kings
Jacks
Aces
2 Jokers

Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your
opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of
Spades and Joker will remove all spades from the table). Kings will double whatever
they are placed on. Optimally, 6+K+K = 24.

Here's how to play to win: To open, lay down your highest or lowest cards first to
start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21
so don't use this either (unless you put your Ace down after the 8 to make 22). But
every play between is a winner. As stated above, 6+K+K=24 is also a winner.
Using this strategy, you are virtually guaranteed to win each hand of caravan, no
matter how high your luck! You can accumulate nearly unlimited items and caps  by
playing Caravan. Seek out vendors with lots of cash and items. Buy all the items
you can afford off them, then challenge them to a few games of Caravan and win
back all your money!


Golden Boxing Gloves:
---------------------
Go to the Lucky 38 Casino. The Golden Boxing Gloves can be found at the VIP Bar
above the cashier room, which is on the left side of the casino when you enter.


Reloading:
----------
The cases you get are where the ammo gets filled into on the reloading table. The
hulls are the outside of the guns themselves. The lead is the metal that makes the
bullet itself. The powder is for the ammo (goes inside of the cases). The primer is
the object that is pushed into the bullet in the bottom to close it up on the
reloading table.


No reset timer for roulette games:
----------------------------------
Actively play roulette. While doing so, load your last saved game. If done correctly,
you should be able to immediately play roulette again after loading the saved game.
This is useful for minimizing the amount of lost chips and maximizing winnings.
Note: This was done at the Ultra Luxe.


Start with two 9mm SMGs:
------------------------
In the beginning of the game when you are being awakened by Doctor Mitchell, when
you test at the Vit-o-matic, move your intelligence to 10, or when you choosing skills,
choose Repair. Note: You need at least 25 points in Repair. Go to the Sunset Sasparilla
crate with the broken 9mm SMG and pick it up. Repair it while repeatedly tapping
[Confirm/Activate]. You will be able to repair it again. The game will glitch and you
will obtain 20 experience points as well as two 9mm SMGs.


Mysterious Revolver location:
-----------------------------
Go to the tops and start the quest "Talent Pool". Find the guitarist in the middle of
nowhere. Ask him to join, and as a form of payment in the dialogue options he will
give you a 44. revolver called "Mysterious Revolver", which makes the short songs you
hear with the mysterious stranger when drawn and holstered.
Note: This may require Barter skill 45+.


Spacesuit location:
-------------------
Go to the REPCONN rocket factory where the mission "Come Fly With Me" takes place.
Go to the basement where Chris goes when they are about to launch the rocket and asks
for spare parts. In this room to the left side as you enter is a shelf with an orange
suit and a helmet that resembles a fish bowl. Pick them up. When you wear them they
look like something out of a 1960's comic book. It gives a good amount of RAD
resistance, but has a low DT and breaks easily.


Tesla Cannon Prototype location:
--------------------------------
Go to the crashed vertibird located at the south of the map, in about the middle.
This will require two companions and a lot of firepower, or a couple of stealth boys
and a high sneak skill. The crash is surrounded by hardened Sentrybots and hardened
Mister Gutsies who are hostile towards you. Inside the wreck are some of skeletons
and a Tesla Cannon with orange electricity inside (the core is orange). It has an
after-effect of damage for awhile after being fired. Test it on the robots or the
ghouls from the nearby nuclear crater.


Easy Cottonwood Cove clearing:
------------------------------
Go to the Cottonwood Overlook. Get closer to Cottonwood Cove and you will see a
truck leaning over the edge filled with irradiated barrels. If you have Lockpick
50, you can open the door and flood the town with radiation, killing all the soldiers
and the slaves (including Aurelius of Phoenix, the centurion). Note: You do not lose
Karma, gain any reputation, the NPCs do not become hostile and Cursor (the person who
takes you to the fort) puts on an advanced radiation suit, and thus survives and is
the only one in the outposts remaining.


Monty Python's Life Of Brian reference:
---------------------------------------
Take the Weird And Wacky trait at the start of the game, then go to Cottonwood Cove.
Go to behind the office of Aurelius of Phoenix. Notice that "Romanes eunt Domus" is
written in red see on the walls. This is a reference to Monty Python's Life Of Brian,
when he is asked to write "Romans go home" on the palace walls in Latin and gets it
wrong.


Mercy grenade machinegun location:
----------------------------------
Go to Dead Wind Cavern, in the middle-south of the map. Inside are a lot of Deathclaws,
including the Legendary Deathclaw. Go directly to the last section of the cave to where
the Legendary Deathclaw is found. There should be a Brotherhood of Steel Paladin lying
dead. Next to his body a grenade machine gun (40mm grenade) named "Mercy". The paladin
has 40mm grenades and incendiary grenades. Note: Before you try to collect it, recruit
two companions and get big guns for yourself and your partner, in addition to a lot of
stimpaks.


CZ57 Avenger location:
----------------------
Go to Devils Throat in the northeast of the map. In the middle of the crater is a truck.
Inside is a dead prospector, and next to him is the CZ57 Avenger minigun with a pack of
ammo. Also, next to the prospector are two or three empty jet inhalers. On his body is
a Party Hat, Authority Glasses, Reinforced Combat Armor and some other items.
Note: The Party Hat and Authority Glasses are unique apparel items.


Easy Artful Pocketer achievement or trophy:
-------------------------------------------
This trick can be done before or after you have cleared the quests in Nipton. Inside
the Nipton General Store is an NPC named "Boxcar". Because the Legion has broken his
legs, he cannot chase after you have picked his pocket, nor will he fight back. You
can repeatedly enter and exit out of the general store if caught and place items in
Boxcar's inventory, then steal them back until you have earned the achievement or
trophy. If you do not want infamy with the Powder Gangers, create a new saved game
before doing this trick.

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